HITLAYSTATS — graded results archive

Joe Burrow — prop card history

Settled HIT/LAY cards, hit rate and average edge, rolling 30 days.

25
cards (30d)
—
HIT rate
+1.4
avg edge pp
14/11
HIT/LAY calls

Recent cards

PlayerStatLineCallTierEdge ppResult
Joe Burrow · Rush Longest 6.5 LAY Bronze +0.0 PENDING
Joe Burrow · Passing Props 260.5 LAY Bronze +0.0 PENDING
Joe Burrow · Pass+Rush Yds 174.5 HIT Bronze +0.0 PENDING
Joe Burrow · Pass Attempts 29.5 LAY Bronze +0.0 PENDING
Joe Burrow · Pass Longest Completion 29.5 LAY Bronze +0.0 PENDING
Joe Burrow · Longest Completion 39.5 LAY Bronze +0.0 PENDING
Joe Burrow · Pass Completions 14.5 HIT Bronze +0.0 PENDING
Joe Burrow · 1st Half Rush Yards 1.5 LAY Bronze +0.0 PENDING
Joe Burrow · Fantasy Score 19.1 LAY Bronze +0.0 PENDING
Joe Burrow · 1st Half Pass Yards 131.5 LAY Bronze +0.0 PENDING
Joe Burrow · 1st Quarter Pass Yards 56.5 LAY Bronze +0.0 PENDING
Joe Burrow · INT 0.5 HIT Bronze +0.2 PENDING
Joe Burrow · Interceptions 0.5 HIT Bronze +0.3 PENDING
Joe Burrow · 4th Quarter Pass TDs 0.5 HIT Bronze +0.3 PENDING
Joe Burrow · 2nd Quarter Pass TDs 0.5 HIT Bronze +0.5 PENDING

By stat market

StatCardsGradedHIT rateAvg edge
1st Half Rush TDs10—+6.5
2nd Half Rush TDs10—+6.5
Fumbles Lost10—+4.5
1st Quarter Rushing Yards10—+3.0
Fumbles10—+2.5
2nd Half Pass TDs10—+2.3
3rd Quarter Pass TDs10—+2.1
1st Half Pass TDs10—+2.1
1st Quarter Pass TDs10—+2.1
Rush Attempts10—+1.0
2nd Quarter Pass TDs10—+0.5
4th Quarter Pass TDs10—+0.3
Interceptions10—+0.3
INT10—+0.2
1st Quarter Pass Yards10—+0.0
1st Half Pass Yards10—+0.0
Fantasy Score10—+0.0
1st Half Rush Yards10—+0.0
Pass Completions10—+0.0
Longest Completion10—+0.0
Pass Longest Completion10—+0.0
Pass Attempts10—+0.0
Pass+Rush Yds10—+0.0
Passing Props10—+0.0
Rush Longest10—+0.0

Tier mix

Platinum 2 · Gold 2 · Silver 5 · Bronze 16

How to read this page

Every card Joe Burrow appeared on inside the rolling 30-day window, with the model call (HIT = over, LAY = under), the edge in percentage points at publish time, and the settled result. Tier is assigned from edge before the game starts — never after.

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